Unity CEO: Devs who push back against monetisation can be brilliant but also fucking idiots
John Riccitiello also says more than half the staff affected by recent layoffs have been rehired elsewhere in the company
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Big Games Machine's director James Kaye debunks myths surrounding the mobile industry
Blizzard's mobile title initially released on June 2
GX.games enables developers to bring games to iOS and Android via browsers at no additional cost
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The engine provider is trying to grow beyond games, but its latest deal may have alienated swathes of its longest-running customer base
John Riccitiello also says more than half the staff affected by recent layoffs have been rehired elsewhere in the company
Why don't free-to-play publishers want to talk about how their business model actually works?
Lauren Clinnick discusses the studio's origin, its debut plant management game, and improving the industry for everyone
Lodz-based Something Random is to release its debut title in 2023
Funds to be divided among US developers who earned $2 million or less in annual revenue through Google Play from 2016 to 2021
Spending peaked on Day 10 with Blizzard earning $2.4 million, 30-day downloads reached 10 million
A spokesperson for the mobile firms talked about "a difficult and prudent decision"
Mario Kart Tour and Animal Crossing: Pocket Camp tied as Nintendo's second most successful mobile games
Elan Lee talks about making a mobile game for Netflix and the company's ultimate aspirations
Game lead Stephan Demirdjian, designer Camilla Avellar and artist Sari Latvala discuss the lifespan of the farming hit
Digital Bros consolidates ownership of Puzzle Quest franchise with purchase of Marvel Puzzle Quest publisher
Melbourne-based studio currently working on 'crowdhealing' mobile game set to launch later this year
New study finds working in a virtual reality environment to be more stressul
San Francisco-based outfit is focused on city builders, team previously worked on SimCity
The launch of Diablo Immortal highlights how the momentum has gone out of legislative efforts against loot boxes, but it's far too early to get complacent.
Studio behind Match Masters has amassed $22 million in funding to date, aims to make more multiplayer titles
The mobile giant has invested $60 million in the London studio
Market data firm sees mobile continuing to drive industry growth even as experiences become more console-like
Gismart's Alexey Avdey explores how developers and publishers can make the most of the social instant gaming opportunity
The adtech company is looking to diversify its strategy and enter the mobile games market
Social media platform has been running trials in Vietnam, could roll out to more markets in third quarter