League of Legends: Wild Rift has amassed $500m in global revenue
China accounts for 72% of total player spending following its October 2021 launch
Jeffrey Rousseau, Staff Writer
Jeffrey Rousseau joined GamesIndustry.biz in March 2021. Based in Florida, he was a freelancer writer whose work focused on the intersectionality of games and media across multiple publications. He likes to learn about things and how people are finding solutions to problems, both big and small. When not playing games he likes to read, listen to podcasts, stay informed, or all the above at once.
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China accounts for 72% of total player spending following its October 2021 launch
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The market also accounted for 5% of total global video game consumer spending of that same year